Welcome to the first episode of Alcohollywood, the show where we develop drinking games for movies! Clint and Jared, your hosts, are joined by our guest panelist Gavin to weigh in on the 2008 sequel to the beloved franchise. How does it hold up as an Indiana Jones film? How does it hold up as a film? Why did Indy not get radiation poisoning from that nuke? With the help of the film’s signature drink, the Mutt Williams, and our three rules, you should be able to turn this film into a good way to while away the evening.
NOTE: As this is our first episode, the format is somewhat rough, and time is taken to explain the overall premise of the show; the audio quality and brevity will be greatly improved in future installments.
THIS EPISODE’S DRINK: The Mutt Williams
2 parts Crystal Head Vodka (can substitute with any comparable vodka)
2 parts Kahlua
1 part banana liqueur
2 parts Bailey’s Irish Cream
Add all ingredients into tumbler; shake well. Serve over ice.
DRINKING RULES FOR INDIANA JONES AND THE KINGDOM OF THE CRYSTAL SKULL:
- Visual references to previous Indiana Jones movies (e.g. the Ark, Sean Connery)
- Every time someone enters or exits a vehicle (the travel montages count)
- Anytime someone calls Indiana Jones something else BESIDES Indiana Jones
FINISH YOUR DRINK WHEN:
Indiana Jones says: “The Ugha word for gold translates as “treasure.” But their treasure wasn’t gold. It was knowledge. Knowledge was their treasure.”
Stay tuned next week for 2004’s The Notebook – if you have suggestions for a film for which we should make a drinking game, please email us at email@example.com. Thanks for listening!